<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>NeoVirus Escape Devlog - itch.io</title><link>https://ruthlessforge.itch.io/neovirus-escape</link><description>Your colony doesn’t wait for you. Manage resources, make hard calls, and deal with the consequences.</description><item><guid>https://ruthlessforge.itch.io/neovirus-escape/devlog/1506302/alpha-update-sector-states-living-map-activity</guid><title>Alpha Update – Sector States + Living Map Activity</title><link>https://ruthlessforge.itch.io/neovirus-escape/devlog/1506302/alpha-update-sector-states-living-map-activity</link><pubDate>Thu, 30 Apr 2026 21:06:00 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2OTk5NDEwLnBuZw==/400x224%23c/Xjf1Oi.png" class="post_image"/><p>Just pushed another Alpha update focused on making the world map feel more alive and giving scouting a clearer purpose. New: Sector States Sectors now have progression states: Discovered — the secto...</p>]]></description></item><item><guid>https://ruthlessforge.itch.io/neovirus-escape/devlog/1506220/alpha-update-morale-actions-system-you-can-actually-fix-your-colony-now</guid><title>Alpha Update – Morale Actions System (You Can Actually Fix Your Colony Now)</title><link>https://ruthlessforge.itch.io/neovirus-escape/devlog/1506220/alpha-update-morale-actions-system-you-can-actually-fix-your-colony-now</link><pubDate>Thu, 30 Apr 2026 20:01:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just pushed a new system aimed at one of the biggest problems in early gameplay — morale dropping with no clear way to recover it. New: Morale Actions You can now actively manage morale from the Peo...</p>]]></description></item><item><guid>https://ruthlessforge.itch.io/neovirus-escape/devlog/1506106/alpha-update-defense-system-overhaul-mission-fixes</guid><title>Alpha Update – Defense System Overhaul + Mission Fixes</title><link>https://ruthlessforge.itch.io/neovirus-escape/devlog/1506106/alpha-update-defense-system-overhaul-mission-fixes</link><pubDate>Thu, 30 Apr 2026 19:14:45 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2OTk3NTAxLnBuZw==/400x224%23c/hoQ9mg.png" class="post_image"/><p>Been pushing through early feedback and just rolled out a pretty important update to the core systems. What’s been fixed / improved: Mission System (Fixed) Missions now properly resolve after return...</p>]]></description></item><item><guid>https://ruthlessforge.itch.io/neovirus-escape/devlog/1505664/alpha-update-mission-system-fixed-improvements-incoming</guid><title>Alpha Update – Mission System Fixed + Improvements Incoming</title><link>https://ruthlessforge.itch.io/neovirus-escape/devlog/1505664/alpha-update-mission-system-fixed-improvements-incoming</link><pubDate>Thu, 30 Apr 2026 14:40:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Been working through early player feedback and found a pretty critical issue with missions not resolving properly after returning. That’s now fixed. Missions will correctly complete, generate report...</p>]]></description></item></channel></rss>