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NeoVirus Escape

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Devlog

  • Alpha Update – Sector States + Living Map Activity
    April 30, 2026 by Ruthless Forge
    Just pushed another Alpha update focused on making the world map feel more alive and giving scouting a clearer purpose. New: Sector States Sectors now have progression states: Discovered — the secto... Continue reading
  • Alpha Update – Morale Actions System (You Can Actually Fix Your Colony Now)
    April 30, 2026 by Ruthless Forge
    Just pushed a new system aimed at one of the biggest problems in early gameplay — morale dropping with no clear way to recover it. New: Morale Actions You can now actively manage morale from the Peo... Continue reading
  • Alpha Update – Defense System Overhaul + Mission Fixes
    April 30, 2026 by Ruthless Forge
    Been pushing through early feedback and just rolled out a pretty important update to the core systems. What’s been fixed / improved: Mission System (Fixed) Missions now properly resolve after return... Continue reading
  • Alpha Update – Mission System Fixed + Improvements Incoming
    April 30, 2026 by Ruthless Forge
    Been working through early player feedback and found a pretty critical issue with missions not resolving properly after returning. That’s now fixed. Missions will correctly complete, generate report... Continue reading
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