I’ve been building a browser-based survival / strategy game and finally have a small playable alpha test ready.

This is not a full game yet. This build is focused entirely on testing the core gameplay loop and whether the foundation feels solid.

Currently in the Alpha

  • Compound resource management (food, scrap, fuel, parts)
  • Operations Console with timed scavenging runs
  • Training Yard for militia training over time
  • Stamina system limiting how often operations can be run
  • Live dashboard showing the overall state of your compound

What I Need to Know

  • Is the loop easy to understand?
  • Does it feel worth coming back to?
  • What feels confusing, weak, or unnecessary?

Right now there’s no map, no PvP, no alliances, and none of the larger systems yet. This is strictly a test of the core.

No signup is required. You can jump straight in.

If You Play, I’d Like to Know:

  • What confused you
  • What felt pointless
  • What made you stop playing

Even If You Don’t Click, That Helps

If you see this post and decide not to open the game, I’d still like to know why.

  • Was it the screenshots?
  • The theme?
  • The layout?
  • Just not your type of game?

Be blunt. Honest feedback is more useful than polite feedback.

Appreciate anyone who takes a look.

Updated 11 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorRuthless Forge
GenreStrategy, Simulation, Survival
TagsPost-apocalyptic, Singleplayer, Text based
AI DisclosureAI Assisted, Code

Development log

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